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To the CapitalMelting Pot (Story) | Into the Tower


Melting Pot is the third chapter, consisting of 5 sub zones.

For the Special Quests named after this chapter, see Melting Pot Beastfolk, Melting Pot Human and Melting Pot Lizardfolk.

3.1[]

Enough, you sound like a peasant.
Stamina Cost: 1
Difficulty: 7
Battles: 5
SwordIcon: 16 BowIcon: 0 SpearIcon: 12 StaffIcon: 0 Skill icon 136: 0 Skill icon 137: 0
FireIcon: 0 IceIcon: 0 LightningIcon: 0 DarkIcon: 0 Skill icon 113: 0 Skill icon 114: 0

Your party heads straight for the tavern.

In all lands and ages, the tavern has been the best place to find solace in the bottom of a cup and information from fellow travelers.

"Gah-ha-ha!"
"I live for this drink!"
"Enough, you sound like a peasant."
"Hey, the lizardfolk and beastfolk are brawling. Shall we go have a look?"
"Hmm, it would be a good opportunity to show our strength."

The promise of a good brawl injects new life into your languid bodies.

3.2[]

Lizardfolk are never known to smile. Those who wish to learn all there is to know about them must make a wholehearted effort.


Lizardfolk are never known to smile.
Stamina Cost: 1
Difficulty: 7
Battles: 5
XP: 7263
XP/stam: 7263
Coins: 244
SwordIcon: 12 BowIcon: 2 SpearIcon: 12 StaffIcon: 4 Skill icon 136: 0 Skill icon 137: 0
FireIcon: 0 IceIcon: 0 LightningIcon: 0 DarkIcon: 0 Skill icon 113: 0 Skill icon 114: 0

3.3[]

Beastfolk are a nocturnal race of hunters.
These strange creatures have blood the color of jade and fur capable of photosynthesis.


Blood the color of jade.
Stamina Cost: 1
Difficulty: 7
Battles: 5
XP: 6594
XP/stam: 6594
Coins: 236
SwordIcon: 10 BowIcon: 0 SpearIcon: 6 StaffIcon: 12 Skill icon 136: 0 Skill icon 137: 0
FireIcon: 0 IceIcon: 0 LightningIcon: 0 DarkIcon: 12 Skill icon 113: 0 Skill icon 114: 0

3.4[]

The brawl rages fierce and shows no sign of subsiding.
"We seek the Maker."
The violence halts at these sudden words.
The rage is palpable as all eyes turn upon you. But fear is not an option.
"Would you help us in our quest?"
You words merely hang in the empty air.


You words merely hang in the empty air.
Stamina Cost: 1
Difficulty: 8
Battles: 5
SwordIcon: 14 BowIcon: 4 SpearIcon: 12 StaffIcon: 8 Skill icon 136: 0 Skill icon 137: 0
FireIcon: 0 IceIcon: 0 LightningIcon: 0 DarkIcon: 0 Skill icon 113: 0 Skill icon 114: 0

3.5[]

If a show of force is what they want, so be it.
Stamina Cost: 1
Difficulty: 8
Battles: 5
XP: 5328–5597
XP/stam: 5462
Coins: 230
SwordIcon: 11 BowIcon: 2 SpearIcon: 5 StaffIcon: 8 Skill icon 136: 0 Skill icon 137: 0
FireIcon: 0 IceIcon: 3 LightningIcon: 0 DarkIcon: 3 Skill icon 113: 0 Skill icon 114: 0

Brawls are fierce when pride is on the line. In their world, the victor accepts the vanquished as a comrade, and the two are bound together by a bond of blood.

"We wish to ask about the guidepost to the Maker."
"Hmph, then you should pay a visit to the Tower of Temptation."
"The Tower of Temptation? Is that where the Maker dwells?"
"You'll see when you get there."
"That's not very helpful."
"To visit it is forbidden among our people."
"Then there's nothing more to tell?"

The question remains unanswered, but at least you have your next destination.

You look around, thinking that perhaps this wasn't such a bad idea.

Lizardfolk, beastfolk, humans...

The tavern is a melting pot where wayfarers of all races gather.

"We're going to need allies." "Is a show of force the only way to win them to our side?" "There's always another way!"

With those words, a scrap of parchment is placed upon the table.

"A man's--or a woman's-- word is sacred."

It's a written pact.

It is an oath of fellowship, a vow to share in a common purpose, a common dream.

All who sign are considered comrades and equals.

"People tend to 'forget' verbal promises too easily. Putting things in writing can help encourage a sense of commitment."

Trivia[]

  • In version 4.0.0, the stamina costs of quests in this chapter were reduced from 5 to 1.
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