Phoenix[]
Phoenix (Chapter 21-7) | ||||||
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Abilities | ||||||
Phoenix Flames, All [Knocks foes back with fire damage via a huge explosion.] | ||||||
HP | ATK | DEF | MATK | MDEF | ||
LV58 | 32021 | 174 | 488 | 340 | 558 | |
If the smaller enemies on the field have been defeated by the player, Phoenix will resurrect them with Phoenix Flames. However, on low health, Phoenix Flames will instead manifest as a devastating Fire attack that hits all player characters. One or two hits with Phoenix Flames can be enough to knock out the entire party. Taking along a unit with Anti-Fire Capsule is highly recommended. Take high damage characters and kill the Phoneix before it has a chance to move. Try charters that have an area attack resulting in additional damage.
Drops: Rainbow Tears (20%) Elixir (13%) |
Celestial Dragon[]
Celestial Dragon (Chapter 21-10) | ||||||
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Abilities | ||||||
Furious Flight, Cross (1) | ||||||
Ferocious Flight, 3 Rows | ||||||
Death Sentence, All | ||||||
HP | ATK | DEF | MATK | MDEF | ||
LV62 | 55021 | 233 | 591 | 250 | 554 | |
Celestial Dragon begins immediately with Death Sentence, which will kill the player in 25 turns. It disappears and relies on smaller enemies to slow down the player's advance. Celestial Dragon reappears in the final wave of enemies.
Drops: Celestial Dragon (5%) |
Ice Golem[]
Ice Golem (Chapter 22-5) | ||||||
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Abilities | ||||||
Blizzard, All | ||||||
Glacier, Cross (2) | ||||||
Glacial Breath, Cross (2) | ||||||
Knockback, Area (1) | ||||||
HP | ATK | DEF | MATK | MDEF | ||
LV57 | 47275 | 202 | 471 | 253 | 486 | |
Ice Golem relies on its Blizzard attack to hit all player characters with multiple hits of ice damage. When surrounded, it can knock surrounding characters away. On low health, it charges its Glacial Breath attack.
Drops: Sea Tears (20%) Heartwood Wand (13%) |
Vajra[]
Vajra (Chapter 22-10) | ||||||
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Abilities | ||||||
Lightning, All | ||||||
Lightning Breath, Area (1) | ||||||
Lightning Breath, Cross (All) | ||||||
HP | ATK | DEF | MATK | MDEF | ||
LV64 | 56796 | 190 | 592 | 268 | 549 | |
Vajra alternates between Lightning, All, which randomly strikes several characters, Lightning Cross and Lightning Area. After using Lightning Area, Vajra will disappear and inform the player of where it will reappear next turn. If it states 'Dive!' Vajra will reappear at the bottom center of the screen. "Right Spin" and "Left Spin" refer to the center-right and center-left parts of the screen accordingly.
Drops: Vajra (5%) |
Dark Dragon[]
Dark Dragon (Chapter 23-3) | ||||||
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Abilities | ||||||
Recovery [Counter pincer attacks by recovering.] | ||||||
Tail Slam, Area (1) [Slam foes with massive tail.] | ||||||
Darkfire, Random [Launch flames of darkness.] | ||||||
Abyss Breath, Cross (2) [Knock foes back with dark damage from a yawning abyss.] | ||||||
HP | ATK | DEF | MATK | MDEF | ||
LV62 | 40351 | 240 | 554 | 285 | 204 | |
Dark Dragon can use Recovery to heal itself to full health; this only occurs when it is pincered while there are other enemies on the field. When its tail becomes poised to strike, Dark Dragon will use Tail Slam on its next turn, hitting all spaces adjacent to its current location. Dark Dragon can also call for reinforcements, summoning new allies onto the field.
Drops: Spirit Particle (20%) Wormhole (13%) |
Young Onyx Dragon[]
Young Onyx Dragon (Chapter 23-10) | ||||||
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Abilities | ||||||
Cleave, 1 Row | ||||||
Breath Attack, Area (1) | ||||||
HP | ATK | DEF | MATK | MDEF | ||
LV63 | 38663 | 232 | 341 | 187 | 337 | |
Young Onyx Dragon alternates between Cleave and Breath Attack, both of which can potentially take down a lot of health. Eliminate the minions, then proceed to attack it in columns, and dodge when necessary.
Drops: Lore Particle (20%) Ether (13%) |
Onyx Dragon[]
Onyx Dragon (Chapter 23-10) | ||||||
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Abilities | ||||||
Abyss, 1 Row | ||||||
Abyss, 1 Column | ||||||
HP | ATK | DEF | MATK | MDEF | ||
LV67 | 56179 | 238 | 519 | 321 | 494 | |
Onyx Dragon appears promptly after the defeat of Young Onyx Dragon. Before it attacks, take note of what direction its attack will be: either row or column. It can also call a Seed as reinforcement every turn when low on health. Keep an eye on the placement of your squad, as it can participate in pincer attacks with its minions.
Drops: Dark Ring, Onyx Dragon (5%) |
Oxsecian Bomber[]
Oxsecian Bomber (Chapter 24-5) | ||||||
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Abilities | ||||||
Jet Propulsion, Cross (1) | ||||||
Machine Gun, Area (1) | ||||||
Bombing, 1 Column | ||||||
Build Bomb | ||||||
Disarm Bomb | ||||||
HP | ATK | DEF | MATK | MDEF | ||
LV66 | 10565 | 219 | 396 | 146 | 289 | |
Four Oxsecian Bombers can make this battle difficult. They move horizontally across the field leaving bomb trails. Their cross attack can push units into their bombs, so be wary. When any of them align vertically, they begin to charge their column attack. Focus on taking them one at a time to clear the field of bombs and make maneuvering easier.
Drops: |
Oxsecian Bomber EX[]
Oxsecian Bomber EX (Chapter 24-10) | ||||||
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Abilities | ||||||
Machine Gun, Area (1) | ||||||
Bombing, 1 Column | ||||||
Carpet Bombing, All | ||||||
HP | ATK | DEF | MATK | MDEF | ||
LV71 | 53797 | 225 | 490 | 170 | 345 | |
Oxsecian Bomber EX has a 2-turn timer. It also charges for one turn to prepare Carpet Bombing, so prioritize healing before it hits. The real pain on this boss are the 12 minions that cannot be easily killed since they occupy the top and bottom rows. They use pincer attacks and have an ability that moves your units around. This means your unit can randomly go from 100% to dead extremely fast, especially when the boss uses Carpet Bombing since the minions go first, meaning they can damage your squad before the large-scale attack. It is entirely possible to have multiple units die due to that combination.
Drops: Wish Particle (20%) Heartwood Spear (13%) |
Craggy Leviathan[]
Craggy Leviathan (Chapter 25-7) | ||||||
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Abilities | ||||||
Avalanche, Cross (2) | ||||||
Landslide, All | ||||||
Lick Wounds, Self | ||||||
HP | ATK | DEF | MATK | MDEF | ||
LV66 | 42248 | 262 | 412 | 146 | 390 | |
Pretty simple boss. It charges up before using Landslide, which can hit all units, including enemies.
Drops: Warped Particle (20%) White Hole (13%) |