Enerzerk[]
Enerzerk (Chapter 16-10) | ||||||
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Abilities | ||||||
Critical Life Drain, All [Absorb HP from foes, leaving only 1 HP.] | ||||||
Bludgeon, 1 Column [Bludgeon foes.] | ||||||
Bludgeon, 1 Row [Bludgeon foes.] | ||||||
Energy Emission, Cross (All) [Emit energy.] | ||||||
HP | ATK | DEF | MATK | MDEF | ||
LV50 | 10780 | 189 | 462 | 171 | 522 | |
Each of Enerzerk's allies will heal him to full health every round. When its allies are dead, it casts Critical Life Drain which will drain your squad to 1 HP. Enerzerk's attacks cycle as Critical Life Drain, Energy Emission, and Bludgeon.
Drops: Asclepius (15%) Terra Bowstring Wisdom Flower |
Pneumatobot[]
Pneumatobot (Chapter 17-3) | ||||||
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Abilities | ||||||
Air Blast, Cross (1) | ||||||
Typhoon, All | ||||||
HP | ATK | DEF | MATK | MDEF | ||
LV56 | 21348 | 199 | 363 | 151 | 363 | |
description
Drops: Dark Matter (20%) |
Lock-On+[]
Lock-On+ (Chapter 17-10) | ||||||
---|---|---|---|---|---|---|
Abilities | ||||||
Lock-On+ | ||||||
Shoot | ||||||
Breath, Area (1) | ||||||
HP | ATK | DEF | MATK | MDEF | ||
LV53 | 21993 | 187 | 369 | 121 | 373 | |
Like other Lock-On enemies, the boss spends one turn to lock on to all of your characters, and then proceeds to shoot at their previous locations if you don't move them on your turn in-between. Of course, this is complicated by the two Oxsecian Bombs that drag bombs around the field if not killed early. However, the boss is susceptible to ice-elemental attacks, giving a message "The launch pad froze over..." on its turn whenever it's hit. If Lock-On is the only enemy remaining, it can revive the two Oxsecian Airgrunts.
Drops: none |
Oxsecian Airgrunt[]
Oxsecian Airgrunt (Chapter 18-10) | ||||||
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Abilities | ||||||
Slash, Lateral (1) | ||||||
Sever, Lateral (1) | ||||||
HP | ATK | DEF | MATK | MDEF | ||
LV55 | 6855 | 202 | 246 | 107 | 260 | |
Spawns along with Oxsecian Grunt and Oxsecian Guard. When Oxsecian Airgrunt is attacked, Oxsecian Grunt will use Supporting Fire on the attacking units.
Drops: none |
Oxsecian Grunt[]
Oxsecian Grunt (Chapter 18-10) | ||||||
---|---|---|---|---|---|---|
Abilities | ||||||
Laser Gun, 1 Row | ||||||
Supporting Fire | ||||||
HP | ATK | DEF | MATK | MDEF | ||
LV55 | 6948 | 198 | 247 | 89 | 286 | |
Spawns along with Oxsecian Airgrunt and Oxsecian Guard. When Oxsecian Grunt is attacked, Oxsecian Guard will use Supporting Fire on the attacking units.
Drops: none |
Oxsecian Guard[]
Oxsecian Guard (Chapter 18-10) | ||||||
---|---|---|---|---|---|---|
Abilities | ||||||
Ram, Cross (1) | ||||||
Stone Shield, Lateral (2) | ||||||
Supporting Fire | ||||||
HP | ATK | DEF | MATK | MDEF | ||
LV55 | 6820 | 200 | 248 | 95 | 268 | |
Spawns along with Oxsecian Airgrunt and Oxsecian Grunt. The other bosses will not retaliate when Oxsecian Guard is attacked.
Drops: Excalibur (15%) |
Lock-On 333+[]
Lock-On 333+ (Chapter 19-5) | ||||||
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Abilities | ||||||
Chaos Lock-On+ | ||||||
Shoot | ||||||
Quake, All | ||||||
HP | ATK | DEF | MATK | MDEF | ||
LV56 | 23139 | 257 | 484 | 152 | 494 | |
Like other Lock-On enemies, this boss will target 3 panels currently occupied by your units. If you are still occupying any of those panels at the end of your turn, Lock-On 333+ will hit it and cause Confusion. It will remain stationery in the center of the field and is surrounded by 2 Laser Units of each type, meaning if you try to attack the boss before killing the adds you will be hit by Laser Beams. When low on health, Lock-On 333+ will spend a turn charging, then use Quake, damaging your entire squad.
Drops: Spirit Tears (20%) Black Hole (13%) |
Energy Aspirator[]
Energy Aspirator (Chapter 19-10) | ||||||
---|---|---|---|---|---|---|
Abilities | ||||||
Ram, Area (1) | ||||||
Arrow, Area (1) | ||||||
HP | ATK | DEF | MATK | MDEF | ||
LV58 | 29745 | 224 | 498 | 209 | 567 | |
Energy Aspirator relies on its allies to heal itself. It will moves towards smaller allies on the field to absorb them and regain health however this also causes them to be removed off the field. It is recommended that you take care of those enemies as soon as they appear to prevent it from healing.
Drops: Apollo (15%) |
Oxsecian Grunt SP[]
Oxsecian Grunt SP (Chapter 20-1) | ||||||
---|---|---|---|---|---|---|
Abilities | ||||||
Laser Gun, 1 Column | ||||||
Vertical Counter | ||||||
Stab, Vertical (2) | ||||||
Thrust Away, Vertical (2) | ||||||
HP | ATK | DEF | MATK | MDEF | ||
LV55 | 7365 | 194 | 424 | 128 | 452 | |
description
Drops: Animaton (20%) |
Oxsecian Guard SP[]
Oxsecian Guard SP (Chapter 20-1) | ||||||
---|---|---|---|---|---|---|
Abilities | ||||||
Ram, Cross (1) | ||||||
Slash, Lateral (2) | ||||||
Sever, Lateral (2) | ||||||
Stone Shield, Lateral (2) | ||||||
Lateral Counter | ||||||
HP | ATK | DEF | MATK | MDEF | ||
LV55 | 7404 | 195 | 426 | 121 | 486 | |
Oxsecian Guard SP will move from the left side of the screen to the right, and uses Slash/Sever, as it puts up walls as it moves. When all other enemies are dead, it'll go into Blitz Mode and Ram to hit has many characters as it can.
Drops: Dark Matter (20%) |
Oxsecian Gunner SP[]
Oxsecian Gunner SP (Chapter 20-1) | ||||||
---|---|---|---|---|---|---|
Abilities | ||||||
Ram, Cross (1) | ||||||
HP | ATK | DEF | MATK | MDEF | ||
LV55 | 7580 | 193 | 423 | 143 | 443 | |
The boss will always spawn 2 bombs, and when it explodes it'll always kill any characters in the Area (1) around it, as it's ATK is 898. The boss will just use Ram to knock your characters around, potentially into the explosion area of the bomb. Lastly, even if you kill the boss, the bombs will not die, and they will explode before loading the next stage.
Drop: Oxsecium (20%) |
EM Generator[]
EM Generator(Chapter 20-1) | ||||||
---|---|---|---|---|---|---|
Abilities | ||||||
Laser, 1 Row | ||||||
Laser, 1 Column | ||||||
Laser, Cross (All) | ||||||
Magnetic Field, All | ||||||
HP | ATK | DEF | MATK | MDEF | ||
LV63 | 30892 | 220 | 544 | 261 | 205 | |
Remember the pattern of its moves and dodge accordingly: Row, Column, Cross, then Magnetic Field which shuffles the position of either your squad or other enemies. Clear the field of other enemies first before proceeding to finishing the boss off.
Drop: Moon Tears (20%) Heartwood Sword (13%) |