Primordial Dragon is an enemy Celestial.

Primordial Dragon
Boss 2x2
Species Celestial
Gender Unisex
Primordial Dragon
Primordial Dragon
LV 99
HP 600863
ATK 1313
DEF 1528
MATK 1298
MDEF 2564
Skill icon 103 White Virus, Area (2)
Decrease healing by x0.1 for 3 turns.
Skill icon 60 Life Drain, Area (1)
Inflict x1 absorb damage.
Skill icon 33 Bash, 1 Column
Inflict 5000 damage. Knock foes back with power 1.
Skill icon 33 Bash, 1 Row
Inflict 5000 damage. Knock foes back with power 1.
Skill icon 33 Thrash, All
Inflict 9999 damage. Knock foes back with power 3.
Status Vulnerability
Skill icon 11
Skill icon 12
Skill icon 13
Skill icon 21
Skill icon 37
Skill icon 40
Skill icon 47
Skill icon 48
Skill icon 59
Skill icon 61
Skill icon 90
Skill icon 109
Skill icon 19
Skill icon 20
Skill icon 25
Skill icon 27
EXP 551980
Coin 6280

Strategy Edit

Attack Pattern Edit


  • Magical damage reduced by 90%


  • 1 Ballista, 2 Stony Cerberus
  • Every turn: Places a kinetic collider on a random row
    • Deals 3000 damage to a unit being dragged through it
  • Boss starts out immune to tap debuffs

Normal attack pattern:

  • Turn 1: Bash, 1 Column > move
    • Deals 5000 fixed damage
  • Turn 2: Bash, 1 Row > move
    • Deals 5000 fixed damage
  • Turn 3: Life Drain, Area (1) > move
    • Deals 1x MATK damage, heals based on damage dealt
  • Turn 4: Bash, 1 Column > move
  • Turn 5: Bash, 1 Row > move
  • Turn 6: White Virus, Area (2) > "Defense boost dispelled." > move
    • Removes DEF buffs
  • Repeat

At 85% (~510,000 HP):

"The dragon's snorting has grown violent."
  • Boss becomes vulnerable to tap debuffs

At 80% (~480,000 HP):

  • Stops normal attack pattern
  • Every turn: Thrash, All
    • Deals 9999 fixed damage

At 45% (~270,000 HP):

  • Stops using Thrash, All
  • Resumes normal attack pattern
    • Continues attack pattern from the place where it stopped

At 25% (~150,000 HP):

"The dragon gasps for breath..."
  • Summons 6 Stony Cerberus
  • Adds an additional kinetic collider that moves faster
  • Boss' DEF and MDEF are reduced by 5% every turn, up to a 30% reduction

General tips Edit

  • Control Time is especially useful for avoiding the moving traps and forming pincers.
  • Physical attackers are preferable over magic, due to the boss' 90% reduction of magical damage.
  • Fixed damage (Bash and Thrash) can only be reduced with Tonberry's Absorb Blow skill.
    • Evasion and damage reduction skills have no effect.
  • Avoid Life Drain, as it can potentially defeat weaker units in one hit.
    • It deals magical damage and can be mitigated with high MDEF, Barrier or Ancient Barrier.

Augment Attack strategy Edit

Requires at least one character with Augment Attack (Palpa Λ, Gatz Λ, Peyrna) or Augment All (Schweiz), and strong physical attackers (especially Bahl, Ma'curi, or S'naip).

  • Double pincer on the previous turn to stack buffs
  • Damage the boss until just above 80% HP
  • Activate all Augment Attack/All tap buffs
    • Impair Defense/All (Myne, Edg'low) can also help increase damage, if used after going under 85% HP
  • Double pincer the boss with a Powered Point to bring its HP below 45% and skip the "Thrash, All" phase
    • Make sure your characters with the strongest damage output (Physical Damage x1.5) are in the second pincer

Tonberry strategy Edit

Requires at least four Tonberry companions, and a healer (preferably with "Heal, All"). Strong physical attackers (especially Bahl, Ma'curi, or S'naip) will help speed up the process, and characters with high HP (5000+) will survive hitting a trap after being hit with a 80% reduced Thrash.

  • Defeat all mobs to avoid accidental deaths
  • Before the boss gets below 80% HP, prepare four stacks of Absorb Blow
    • Optional: Have the boss' next move in its pattern to be favorable before entering the "Thrash, All" phase (e.g. avoid having "Life Drain" as the following move after finishing the Thrash phase)
  • While in the "Thrash, All" phase, double pincer the boss every turn to maintain four stacks of Absorb Blow
    • Four stacks of Absorb Blow will reduce fixed damage by 80% (1999 fixed damage)
    • Three stacks (a single pincer turn and a double pincer turn) will reduce fixed damage by 60% (4000 fixed damage)
  • Continue healing up and damaging the boss until it is below 45% HP

Quotes Edit

Impairment effects scatter to the winds before the imperious snort of the dragon king.

— Start

Kinetic collider deployed!

— Start

Defense boost dispelled.

— After casting White Virus

The dragon dispels impairments with a snort.

— When attempting to cast impair skills before 85% HP

The dragon's snorting has grown violent.

— At 85% HP

The dragon gasps for breath...

— At 25% HP


— At 25% HP

Kinetic collider added!

— At 25% HP

Dragon King Descended
Quests The Primordial Dragon KingThe Resplendent Dragon KingThe Inexorable Dragon King
Characters Primordial Dragon Λ icon Primordial Dragon ΛHoly Dragon Λ icon Holy Dragon ΛAxion Dragon Λ icon Axion Dragon Λ
Companions Axion Dragon icon Axion DragonAxion Dragon Z icon Axion Dragon ZHoly Dragon icon Holy DragonHoly Dragon Z icon Holy Dragon ZPrimordial Dragon Z icon Primordial Dragon Z
Items Conceptual Canvas Conceptual CanvasSlippery Sand Slippery Sand
Enemies BallistaStony Cerberus
DracofeathersHoly StarwhipPhoton Generator
Capsule CollectorGravimancer
Bosses Primordial DragonHoly DragonAxion Dragon