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Pupru
Adventurer
Class S
Species Stonefolk
Gender Female
Artist Kimihiko Fujisaka
 
Availability

Job 1

Pupru the Prodigy BowIcon
Pupru

Job 1

Stats
LV 1 90
HP 324 2872
ATK 32 293
DEF 30 275
MATK 22 201
MDEF 22 201
Skills
LV 1
Skill icon 30 Megabow, 50%
[Pincer: Inflict x1 bow damage.]
LV 15
Skill icon 04 Defense +10%, Self, 30%
[Chain: Boost DEF by 10% for 2 turns.]
LV 35
Skill icon 96 Mood Swing, 30%
[Pincer: Apply poison, sleep and demoralization for 3 turns with an 85% chance.]
LV 65
Skill icon 27 Magic Defense -10%, Machine, 30%
[Chain: Reduce MDEF for Machine enemies by 10% for 2 turns.]

Job 2

Pupru the Mercurial BowIcon
Pupru job2

Job 2

Stats
LV 1 90
HP 383 3513
ATK 35 321
DEF 33 302
MATK 25 229
MDEF 25 229
Skills
LV 1
Skill icon 03 Attack +10%, Self, 30%
[Chain: Boost ATK by 10% for 2 turns.]
LV 15
Skill icon 30 Megabow, Area (1), 30%
[Chain: Inflict x1 bow damage.]
LV 35
Skill icon 54 Petrification Guard, Equip
[Passive: +50% resistance to petrification.]
LV 65
Skill icon 30 Gigabow, 40%
[Pincer: Inflict x2 bow damage.]
Add Job requirements

Job 3

Pupru the Genius BowIcon
Pupru job3

Job 3

Stats
LV 1 90
HP 442 4054
ATK 39 357
DEF 36 330
MATK 28 256
MDEF 28 256
Skills
LV 1
Skill icon 03 Attack +10%, Equip
[Passive: Boost ATK by 10%.]
LV 15
Skill icon 22 HP +10%, Equip
[Passive: Boost HP by 10%.]
LV 35
Skill icon 96 Mood Swing, Area (1) 30%
[Chain: Inflict poison, sleep and demoralization around caster's area for 3 turns with an 80% chance.]
LV 65
Skill icon 30 Wild Shot, 80%
[Pincer: Inflict x3.5 bow damage with a 30% chance to hit each target.]
Add Job requirements

ProfileEdit

The Prodigy

At just over one year old, Pupru is one of the youngest stonefolk of the city of Prah.

She could stand, walk, and speak before her first birthday. Skimming an esoteric thesis and debating its finer points is mere child's play for this prodigy.

Pupru absorbs knowledge instantly when interested in something, but she's fickle and can lose interest with equally dizzying speed.

Traces of droll trailing down her face are a trademark. She's still an adorably typical toddler in some ways.

The Mercurial

While adults have high hopes for Pupru as a promising researcher, she apparently wants too be a bus driver when she grows up.

Why? Because "it's an optimal way to catch a glimpse into a myriad of lives." Evidently.

Favorite foods include well-stewed, slightly mushy meats and 100% fruit juice. Dislikes include bitter and spicy foods.

Where her food comes from matters, too. She prefers organic.

The Genius

Pupru find machines fascinating. She's actively involved in their research, regarding them as toys. This led to a fateful encounter with one that set her heart racing.

Extenuating circumstances compelled her to board and pilot a machine designed for combat. In a curious twist of fate, her biggest dream partially came true that day. A pilot is a driver of sorts, after all.

Although she doesn't yet drive the bus of her dreams, Pupru concedes that the battlefield, too, is a place where a myriad of lives intersect.

She's still potty training and wets the driver's seat often. It can't be helped, so let's just look the other way.

After Chapter 7

The unfamiliar city intrigued Pupru, whetting her intellectual appetite.

Its bookshelves were a treasure trove of information on divine relics, the finest intellectual toys imaginable.

She immersed herself in reading, forgetting even to eat and sleep. Her eyesight and growth rate began to suffer somewhat.

She didn't regret it in the least, though, the lively clatter of her rattle a sign of her high spirits.

These were the first glimmerings of something that would revolutionize society as we know it.

With Gegonago

After Chapter 16
Gegonago icon

The pivotal moment came when an academy professor invited Pupru to join the faculty as a visiting instructor.

She was observing a project to restore divine relics when a group of religious fundamentalists swept in and attacked.

The academy instantly erupted into a war zone of ideological outrage.

Clambering aboard a weaponized machine nearby, Pupru found herself able to power it up and pilot it effortlessly. With it, she managed to quell the crisis.

It was apparently a weapon controlled by brain waves--the fruit of long years of research.

Pupru obtained the ultimate toy that day.

With Nakupí

After Chapter 30
Nakupí icon

Chemistry, physics, mathematics. Geoscience, astronomy, law. Medicine, pharmacology, psychology. Spellcasting, gadgeteering, necromancy.

Armed with knowledge from all of these fields, Purpu eventually made her greatest contribution as a warfare consultant.

She could visualize causes and effects of any scenario, supporting her projections with the calculations of a device she designed herself. She predicted potential outcomes and worked to ensure their accuracy.

Pupru systematized these methods of assessing situations, predicting enemy movement based on corroborative data, and devising countermeasures. She called it tactical science.

Leading researchers would expand on Pupru's work in later years with the full backing of the Upi foundation, forging a new age of groundbreaking innovation--and sometimes conflict.

GalleryEdit

TriviaEdit

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