Fandom

Terra Battle Wiki

Skills

1,631pages on
this wiki
Add New Page
Comments116 Share

Skills are special abilities that have various effects in battle. Monsters learn 1 to 4 skills, while Adventurers learn 4 skills per job and can unlock up to 4 skill slots.

Skill VariablesEdit

How much damage or healing output a skill generates is determined by its user's stats.

  • Physical skills rely on the user's ATK and defender's DEF.
  • Magical skills (fire, ice, lightning, darkness, healing) rely on the user's MATK and defender's MDEF. This includes elemental weapon skills.

Skill SlotsEdit

Skill slots allow a character to use skills from their other jobs. Adventurers can unlock up to 4 skill slots, while monsters have no skill slots. All adventurers start with a single skill slot and can unlock more when their jobs reach certain levels. Any skill from an available job can be assigned to a skill slot—even skills that have not yet been unlocked—but only unlocked skills will activate in battle.

Skill slots
Character Level to unlock
Recoded
(1 Job)
Start
Job 1: 20
Job 1: 40
Job 1: 60
Z Class
(3 Jobs)
Start
Job 1: 20
Job 2: 40
Job 3: 60
Others
(3 Jobs)
Start
Job 1: 20
Job 2: 20
Job 3: 20
Others
(1 Job)
No skill slots

Skill BoostEdit

Skill Boost is a stat that increases the activation rate of skills. The activation rate of a skill is its listed rate plus the unit's skill boost value. Skill Boost can be increased in three ways:

  • Acquiring the same unit again (+12% for Z Class, +10% for S/SS Class, +5% for other classes) through Pact of Truth or Pact of Fellowship. If a "+ Pact" is obtained, slightly more skill boost is acquired.
  • Recruitment in battle grant +5% or +3%.
  • A small chance when using any skill in combat (+0.1%), up to +0.2% per quest.

MathEdit

Whenever a skill activates, the chance of getting a skill boost can be calculated with the following formula:

2% / (skill rate)

There are 4 phases of skills that can each independently trigger a skill boost: attack, healing, capsule, and counterattack. The Attack phase includes any offensive damage-dealing skills, offensive status effects, and stat boosts/debuffs. The Healing phase includes any healing spells and remedy spells. The Capsule phase applies solely to capsule-generating skills. Finally, the Counterattack phase only occurs on the enemy's turn and triggers for counter-type skills. Units can gain a maximum of 1 skill boost during each phase.

If a unit activates multiple skills, it has the opportunity to gain a skill boost during each of the phases. For example, Lewto could possibly activate Fire Pincer Area (50%), Anti-Ice Capsule (30%), and Mega Heal Self (30%) all at once. This gives him 3 chances to get a skill boost. The probability of getting a skill boost during the Attack phase is 2%/50% = 4%; the probability of getting a skill boost during either of the Healing or Capsule phases is 2%/30% = 6.66%. If he is lucky enough to get a skill boost during both the Attack and Healing phases, he has gained the maximum number of skill boosts during the quest and cannot gain another skill boost during the Capsule phase. If a unit activates multiple skills during the same phase, the one with the lowest skill rate is used for a single chance at triggering a skill boost.

NotesEdit

  • The Skill Boost value is added to the base activation frequency of a skill, not multiplied. A unit activating a 60% base rate skill with a skill boost of 40% will end up with a total activation rate of 100% [(60 + 40)%] rather than 84% [60% * 140%]
  • Units can gain Skill Boosts in areas that don't offer Experience.
  • Once a unit reaches 100% Skill Boost, it can no longer be recruited from the Tavern.
  • If a unit dies, it loses any skill boosts gained prior to its death. However, it can gain skill boosts after being revived.
  • While there can only be a max of 5 capsules of a particular type on the field at once, units can still gain a skill boost if the capsule skill activates and a capsule is not generated.

Area of EffectEdit

Different skills can affect different spaces or areas of the field, usually defined in the skill description on the unit's profile. Equip skills are passive bonuses granted as long as the unit is alive and the skill is active and equipped.

Each skill is unique based on unit - this means that a skill that activates in chain for one unit may only activate when leading an attack for another unit. In general, offensive weapon skills without a modifier do not activate in a chain, and offensive skills with an area modifier can activate in a chain. All spells (elemental attacks without Blade/Arrows/Strike in the name) can activate in a chain, and unique skills without modifiers should be looked up below. Exceptions are noted in the unit's individual pages.

Skills that deal damage or cause adverse effects will only affect enemy units; likewise, skills that heal or grant positive effects will only affect friendly units. Some enemy skills will deal damage to both friendly and enemy units (e.g. Zavison's Indiscriminate Fire).

Descriptor Description
(none)When no area of effect is specified, only affects pincered enemies and, for weapon skills, only activates when unit initiates a pincer attack.
EquipPassive; effect is always active during battle.
2 Outer ColumnsAffects the 2 columns adjacent to the columns at the border.
2 Outer RowsAffects the 2 rows adjacent to the rows at the border.
4x6 GridAffects tiles that are entirely surrounded by other tiles.
AdjacentPassive; affects units next to the caster (but not the caster itself).
AllAffects all units in the field.
Area (X)Affects units in a square within X spaces from the caster.
BorderAffects tiles that are not entirely surrounded by other tiles.
ChainAffects all units in the chain.
CornersAffects all units in the 4 corner tiles.
Cross (X)Affects units in a line from the caster X spaces away.
DiamondAffects area that is the union of Area (1) and Cross (2).
Lateral (X)Affects units X spaces to the left and right of the caster.
PincerAffects all pincered enemies only (Tiamat).
Pincer AreaAffects pincered enemies and anything 1 space away from those enemies.
Pincer Area (Column)Affects all columns of the one-space area around the pincered units.
Pincer Area (Row)Affects all rows of the one-space area around the pincered units.
Pincer ColumnAffects all columns of the pincered units.
Pincer RowAffects all rows of the pincered units.
Pincer RingAffects tiles 2 spaces away from the pincered units.
RingAffects tiles 2 spaces away from the caster.
SelfAffects only the caster.
Vertical (X)Affects units X spaces above and below the caster.
X Column(s)Affects X column(s) centered at caster.
X Rows(s)Affects X row(s) centered at caster.
Sword, Bow, SpearOnly affects units of the specified weapon type.
Fire, Ice, Lightning, Darkness, Healing, RemedyOnly affects units of the specified element.
Wild Beast, Dragon, Machine, OxsecianOnly affects units of the specified race.

Skills ListEdit

ElementalEdit

All elemental skills deal damage based on MATK. Damage is reduced by enemy MDEF, and elemental resistances (hidden stat per enemy).

Name Element Description
Absolute Zero (x) IceIcon The third tier of Ice elemental attacks. Deals 3x damage.
Abyss (x) DarkIcon The second tier of Dark elemental attacks. Deals 2x damage.
Axion (x) Skill icon 114 The fourth tier of Graviton elemental attacks. Deals 3.5x damage.
Crush (x) Skill icon 114 The first tier of Graviton elemental attacks. Deals 1x damage.
Dark Matter (x) DarkIcon The third tier of Dark elemental attacks. Deals 3x damage.
Darkstorm DarkIcon Dark attack. (Dark Pegawyrm) Deals 1x damage.
Fire (x) FireIcon The first tier of Fire elemental attacks. Deals 1x damage.
Firestorm FireIcon Fire attack. (Pegawyrm) Deals 1x damage.
Glacier (x) IceIcon The second tier of Ice elemental attacks. Deals 2x damage.
Gravity (x) Skill icon 114 The second tier of Graviton elemental attacks. Deals 2x damage.
Holy (x) Skill icon 113 The fourth tier of Photon elemental attacks. Deals 3.5x damage.
Ice (x) IceIcon The first tier of Ice elemental attacks. Deals 1x damage.
Inferno (x) FireIcon The second tier of Fire elemental attacks. Deals 2x damage.
Lightning (x) LightningIcon The second tier of Lightning elemental attacks. Deals 2x damage.
Luxon (x) Skill icon 113 The second tier of Photon elemental attacks. Deals 2x damage.
Mantle Chunk FireIcon A Fire attack. (Daiana, Mantle Tortoise) Deals 1.5x damage.
Radiance (x) Skill icon 113 The first tier of Photon elemental attacks. Deals 1x damage.
Shadow (x) DarkIcon The first tier of Dark elemental attacks. Deals 1x damage.
Solar Wind (x) FireIcon The third tier of Fire elemental attacks. Deals 3x damage.
Supergravity (x) Skill icon 114 The third tier of Graviton elemental attacks. Deals 3x damage.
Tachyon (x) Skill icon 113 The third tier of Photon elemental attacks. Deals 3x damage.
Tempest (x) LightningIcon The third tier of Lightning elemental attacks. Deals 3x damage.
Thunder (x) LightningIcon The first tier of Lightning elemental attacks. Deals 1x damage.

Non-ElementalEdit

Deals magical damage based on MATK. Damage is reduced by enemy MDEF, and non-elemental magic resistance (hidden stat).

Name Icon Description
Trance Skill icon 98 The first tier of non-elemental magic attacks. Deals 1x damage.
Ultima Skill icon 98 The second tier of non-elemental magic attacks. Deals 2x damage.
Transcendence Skill icon 98 The third tier of non-elemental magic attacks. Deals 3x damage.
Trance Blast Skill icon 98 The first tier of non-elemental magic attacks. Deals 1x magical and 0.5x physical damage.
Ultima Blast Skill icon 98 The second tier of non-elemental magic attacks. Deals 2x magical and 0.7x physical damage.
Astral Blast Skill icon 98 The third tier of non-elemental magic attacks. Deals 3x magical and 0.9x physical damage.

PhysicalEdit

Deals damage based on ATK (except where noted).

Name Weapon Description
Avalanche Skill icon 37 Damages enemies. (Gugba, Golem, Dark Tortoise) Deals 1.5x damage.
Fangs SpearIcon Damage enemies. (Sabertooth King) Deals 1x damage.
Gigabow BowIcon Attack with a bow. Deals 2x damage.
Gigalauncher Skill icon 31 Attack with a launcher. (Invincible, Apirath) Deals 2x damage. Activates when chaining.
Gigaspear SpearIcon Attack with a spear. Deals 2x damage.
Gigasword SwordIcon Attack with a sword. Deals 2x damage.
Hail of Arrows BowIcon Damages enemies. (Whitewyrm) Deals 1x damage.
Indiscriminate Fire BowIcon Damages allies and enemies within range. Deals 3.5x damage.
Leeching Blade Life drain attack that heals user if damage is done. Despite the icon this skill is never a sword attack (will deal damage to Artemis with Sword barrier). (Amimari, Gatz, Zan, Rejin Λ) Deals 2x damage. Damage based on MATK. Damage cap of 700 or target's remaining health, whichever is lower.
Megabow BowIcon Attack with a bow. Deals 1x damage.
Megalauncher Skill icon 31 Attack with a launcher. (Invincible, Apirath) Deals 1x damage. Activates when chaining.
Megaspear SpearIcon Attack with a spear. Deals 1x damage.
Megasword SwordIcon Attack with a sword. Deals 1x damage.
Petabow BowIcon Attack with a bow. Deals 3.5x damage.
Petaspear SpearIcon Attack with a spear. Deals 3.5x damage.
Petasword SwordIcon Attack with a sword. Deals 3.5x damage.
Rake Skill icon 82 Strong physical damage around caster's area. (Seiryu, Jade Dragon)
Swordspin SwordIcon Damages all enemies. (Blade Falcon). Deals 0.3x damage.
Tail Spin Skill icon 82 Spin lizardfolk tail wildly. (S'naip, Y'apkar). Deals 1.5x damage.
Terabow BowIcon Attack with a bow. Deals 3x damage.
Teraspear SpearIcon Attack with a spear. Deals 3x damage.
Terasword SwordIcon Attack with a sword. Deals 3x damage.
Thousand Arrows BowIcon Deal 1000 damage. (Harold)
Thousand Ray Sword SwordIcon Deal 1000 damage. (Pepropé, Zuzu)
Thousand Spears SpearIcon Deal 1000 damage. (Ma'curi)
Tremor Skill icon 34 Damages all non-levitating enemies. (Gugba) Deals 1x damage total (0.25x four times).
Wild Shot BowIcon Deals massive damage. (Pupru) Deals 3.5x damage with 30% chance per target.
Wyrmtail SwordIcon Unique sword attack (see Velraine, Maralme). Deals 2x damage. Activates only when leading.

HealingEdit

All healing is based on MATK.

Name Max Heal Description
Dracoheal1600Recovers HP. (Whitewyrm)
Energy Refill700Recovers HP. (Mechanic)
Energy Refill EX1300Recovers HP. (Mechanic)
Giga Heal1300Recovers HP.
Giga RegennoneRecovers HP at the beginning of every turn.
Heal700Recovers HP.
Heal 500 Recovers 500 HP. (Olber)
Heal 1000 Recovers 1000 HP. (Olber)
Healing Dance700Recovers HP. (Eileen)
Healing Fragrance700Recovers HP. (Sh'berdan)
Healing Melody700Recovers HP. (Bonna)
Healing Wind700Recovers HP. (Jaguna)
Mega Heal700Recovers HP.
Mega RegennoneRecovers HP at the beginning of every turn.
RegennoneRecovers HP at the beginning of every turn.
Tera Heal2500Recovers HP.
White Spores700Recovers HP. (Starwhip)

RevivalEdit

Note: Except for One-Time Revival, all revival skills only activate when moving to the next battle. They aren't very useful for boss fights.

Name Description
Ally RevivalRevive an ally with 1 HP. (Amina, Kuscah, Sorman)
Dual RevivalRevive two allies with 25% HP. (A'misandra)
Major Ally RevivalRevive an ally with 50% HP. (Amimari)
One-Time RevivalOnce per dungeon, this unit will automatically revive with 25% HP. Activates immediately after the character has died. (Jennish, Lewto, Piz'fer, Zerro)
Party RevivalRevive all allies with 1 HP. (Amina)

Stat BoostsEdit

Name Description
Aerial ShieldReduces all damage taken by 20%, and grants Levitation. (Invincible)
Anti-(E) ShieldReduces damage taken from the specified element by 40%.
Anti-(E) CapsuleCreate a capsule on the board. When chained, all squad members gain a buff that reduces specified elemental damage by 10%. Up to 5 capsules can be stored on the field at once and the buff stacks.

Fire: (Gigojago, A'merpact, Piz'fer)

Ice: (Daiana, Jag, Koko, Lewto)

Lightning: (Zenzoze, Pupropé, Zerro)

Darkness: (Ba'gunar, Pupropu, Jennish)

Graviton: (Kir'ue, Sayu)

Photon: (Mogha, Violet)

Attack +(X)%(X)% boost to Attack. Stacks.
Augment CircleIncreases the effect of the Circle of Carnage by 20%. Stackable.
(Boost)Includes physical, elemental, and heal. Increases the effectiveness of skills belonging to the boosted category. Qualified by a multiplication factor (e.g. x1.5). Stacks (x1.5, x2, x2.5, etc.).
Capsule PointCreate a capsule on the board. When chained, all squad members gain a buff that reduces physical damage by 10%. Up to 5 capsules can be stored on the field at once and the buff stacks. (Olber)
Control TimeExtends movement time for the unit. Stacks.
Debilitate10% penalty to DEF. Stacks. (Ethereal)
Defense +(X)%(X)% boost to DEF. Stacks.
Defense -(X)%(X)% penalty to DEF. Stacks.
Desperate MeasuresIncrease ATK with lower HP (max +100% ATK). (Kem, Korin, Pahrl)
(E) Dmg Down (X)%Reduces damage taken from the specified element by (X)%.
Evasive ArtsBoost odds of evading physical attacks by 50%.
Fancy FootworkBoost odds of evading physical attacks by 25%.
Femme Fatale, Atk/Def +(X)%Increase ATK/DEF by (X/5)% for each male unit in the party (do stats decrease if a male unit dies?). (Camellia)
Frequency +(X)%(X)% increase to skill boost.
HP +(X)%(X)% boost to HP.
Love Thy Neighbor30% increase to skill boost. (Suoh)
Magic Attack +(X)%(X)% boost to MATK. Stacks.
Magic Defense +(X)%(X)% boost to MDEF. Stacks.
Magic Defense -(X)%(X)% reduction to MDEF. Stacks. (Red Starwhip)
Ninja FootworkBoost odds of evading physical attacks by 50%.
OutflankIncrease damage by 50% against foes surrounded on all sides. Multiple instances of Outflank do not stack.
Physical Dmg Down (X%)Reduces damage taken from physical attacks by (X)%.

Status EffectsEdit

Name Status Effect Description
AntidotePoisonCure poison.
AssassinateDeathKills affected units instantly. (Suoh)
Chaos ArrowsConfusionBow attack that inflicts confusion. (Yukken)
Chaos BladeDeathChance to inflict death. (Lich)
ClarityConfusionCure confusion.
Cleansing CaperAllCures Poison, Sleep, Confusion, Paralysis, Demoralization, Petrification. (Sheena)
ConfuseConfusionChance to inflict confusion. (R'zonand, Kana, Flamebot)
Confusion Guard/WardConfusionProtects against confusion.
DeathDeathKills affected units instantly. (Gaiga, Sha'plar)
Death Guard/WardDeathProtects against instant death.
Demoralization Guard/WardDemoralizationProtects against demoralize.
DemoralizeDemoralization30% chance to inflict demoralize. (Zeera, Manmer, Floralpede, Electrosapper)
Demoralizing SpearDemoralizationSpear attack that inflicts demoralize 80% chance. (Lunaken)
DispatchDeathKills affected units instantly. (Bajanna)
Esprit de CorpsDemoralizationCures demoralize.
GarbageConfusionChance to inflict confusion. (Wastecell)
Green SporesPoisonChance to inflict poison. (Starwhip)
LevitationLevitationEvade floor traps and ground-based damage.
LocomotionParalysisCures paralysis.
LullabySleepInflicts sleep. (Eileen)
Mood SwingMultipleChance to inflict poison, sleep, and demoralize. (Pupru)
Negate CircleNegate CircleNegate the circle of carnage. (Suoh, Ka'pori, Djugan, Manmer)
Nullify HealingNullify HealingPrevent to use skills from Heal phase. (Amisandra)
PanaceaAllCures Poison, Sleep, Confusion, Paralysis, Demoralization, Petrification, Icebind, and Shadowbind
Paraylysis Guard/WardParalysisProtects against paralysis.
ParalyzeParalysis30% chance to inflict paralysis. (Bonna, Rejin, Kana, Paralypede)
Paralyzing ArrowsParalysisBow attack that inflicts paralyze. (Rikken)
Paralyzing BladeParalysisSword attack that inflicts paralyze. (Ba'gunar)
Paralyzing DustParalysisChance to inflict paralysis. (Mothbot)
Paralyzing TentaclesParalysisChance to inflict paralysis. (Kraken)
PetrifyPetrification30% chance to inflict petrification. (Bonna, Zeera)
Petrifying ArrowsPetrification80% chance to inflict petrification for 99 turns. (Lunato)
Poison (x)PoisonChance to inflict poison. (Ellvern, Zafitte)
Poison ArrowsPoisonMegabow attack and chance to inflict poison. (Grace)
Poison Guard/WardPoisonProtects against poison.
Poison StingPoisonChance to inflict poison. (Triscorp)
Poison VialPoisonChance to inflict poison. (Vial Chucker)
ReanimationParalysisCure petrify.
Rise and ShineSleepCure sleep.
Rose ThornSleepChance to inflict sleep. (Mecharose)
ShadowbindShadowbindChance to inflict shadowbind. (Seiryu, Rejin Λ)
Shadowbind GuardShadowbindProtects against shadowbind. (Seiryu, Rejin Λ)
Sleeping GasSleepInflicts sleep. (Cybergolem, Mech Orbling)
Sleep Guard/WardSleepProtects against sleep.
SlumberSleepInflicts sleep. (Rejin, R'zonand)
VenomPoisonChance to inflict poison. Stronger than Poison. (Ellvern, Zafitte)

CounterEdit

Elemental counters are based on MATK. Counterattack is based on ATK.

Name Description
Blazing CounterCounter with a fire attack when pincered. (Bahamut, Daiana, Amazora, Cyberclops) Deals 1.5x damage.
CounterattackCounter with a physical attack when pincered. Deals 1.5x damage.
Crushing CounterCounter with a graviton attack when pincered. Deals 1.5x damage.
Defensive CounterBoosts defense by 10%/20% when pincered. (Burbaba)
Demoralizing CounterChance to demoralize attackers when pincered. (Odin) 75% chance to inflict demoralize.
Icy CounterCounter with an ice attack when pincered. (Leviathan, A'merpact, Androclops) Deals 1.5x damage.
Lick WoundsRecovers HP when pincered. (White Sabertooth)
Offensive CounterBoosts attack by 10% when pincered. (Burbaba)
Radiant CounterCounter with a photon attack when pincered. Deals 1.5x damage.
Restorative CounterRecovers HP when pincered.
Shadow CounterCounter with a darkness attack when pincered. (Pepropé, Sha'plar) Deals 1.5x damage.
Thunderous CounterCounter with a lightning attack when pincered. (Pupropu, Mechaclops, Mermaid) Deals 1.5x damage.

TapEdit

Tap the character to activate the skill. All buffs and debuffs can stack and last 1 turn.

Name Description
Augment AttackAll allies' ATK +30% (3 charges) (Palpa Λ, Gatz Λ, Peyrna)
Augment DefenseAll allies' DEF +30% (3 charges) (Peyrna, Zavison)
Augment MagicAll allies' MATK +30% (3 charges) (Peyrna, Mizell Λ)
Augment Magic DefenseAll allies' MDEF +30% (3 charges) (Peyrna)
Augment AllAll allies' ATK, DEF, MATK, MDEF +30% (3 charges) (Schweiz)
Impair AttackAll enemies' ATK -10% (3 charges) (Myne)
Impair DefenseAll enemies' DEF -10% (3 charges) (Myne, Shin'en Λ)
Impair MagicAll enemies' MATK -10% (3 charges) (Myne)
Impair Magic DefenseAll enemies' MDEF -10% (3 charges) (Myne, Mutoh Λ)
Impair AllAll enemies' ATK, DEF, MATK, MDEF -10% (3 charges) (Edg'low)

OtherEdit

Name Description
Add Action TurnIncreases the turn counter of the affected unit by 1. (Czekras, Zuzu) 80% infliction rate.
BloodsuckerAbsorbs HP. (Devil Bat)
Build BombBuilds 3 bombs that trails after the character. Bombs deal 10% of targets health (500 max) (Gugba, Zafitte, Bomborg).
Coin BonusChain killing bonus of 10% per enemy killed added to coins obtained (like xp). (Bajanna). Active for only enemies killed in a pincer that Bajannna is leading.
Conversion RiteConverts 0.1x of damage dealt to enemies into healing for allies. (Sheena)
Disarm BombMoving over bombs removes them without exploding.
Expand Power GaugeIncrease power point gauge by 1. (+2 max) (Lunato, Lunaken)
Life DrainAbsorb HP from foes. (Koko, Alika)
Money BagsIncreases coin gain by 15%. (Zeera)
NegotiatorIncreases the chance of monsters dropping as a recruited unit by 200%. Stackable. Activates when chaining. (Samatha)
Powered Point AmpIncreases power point charging rate by 20%. Not stackable. (Gugba, Ellvern, Burbaba, Y'apkar)
Pro NegotiatorIncreases the chance of monsters dropping as a recruited unit by 800%. Stackable. Activates when chaining.(Rikken, Yukken)
Reduce Life (1/3)Chance to reduce target's current health by 1/3. (Kana, R'zonand, Zenzoze)
Seasoned ProIncreases XP gain by 15%. (Bonna)
Self SacrificeRedirects all physical damage to self. Won't activate if damage will kill self. (Olber)
Summon BombSummons a bomb that will explode for 30% of a target's health. (800 max) (Bajanna)
Summon Point AmpIncreases summon point charging rate by 20%. (Invincible)
Treasure HunterIncrease chance of item drops by 25%. Stackable. (Alika, Gatz)
VirusChance to reduce target's current health by 1/3 or 1/4. (Mechavirus 3721)

Start a Discussion Discussions about Skills

  • The mechanics of chaining

    5 messages
    • That's false; that commenter did not know that skills without a specified area of effect do not activate when the unit is not the initiator.
    • Ah yeah, that would be me. I had just started and hadn't figured out the mechanics yet. I wasn't logged in so I can't edit...

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.