Status Effects refer to buffs and ailments that affect characters and enemy units in battle.

Currently, most bosses are immune to status ailments.

Panacea cures all (Poison, Sleep, Paralysis, Confusion, Petrification, Demoralize, Icebind, Shadowbind) status ailments at the same time. Zafitte, Palpa, Eileen and Gatz are the only known characters that learn Panacea. Sheena also learns Cleansing Caper which has the same effect as Panacea. Note: Panacea does not remove debuffs like reduced skill activation (inflicted by Seed, and Odin (Boss)), nor Nullify Healing.

Success RateEdit

Buffs have a 100% chance of landing on their intended targets as long as the buff is activated. Positional-based buffs requires a pincer attack to happen for the game to recognize the position. (This may be a bug).

Debuff skills all have a chance to inflict, but there are more hidden variables. First, the debuff skill has to activate. Some skills have a 100% activation rate, but most tend to be around 30%. Second, each debuff skill has a hidden infliction chance. For example, Ba'gunar's Paralyzing Blade only has an 80% infliction chance. Third, every enemy has a hidden status ailment vulnerability (usually <100%). For example the Wee Orbling from the tutorial stages have a 80% vulnerability to all status ailments. Therefore, if Ba'gunar's Paralyzing Blade activates, it will have a 64% (= 80% * 80%) chance to be paralyzed. Some enemies, like those in metal zones are extra vulnerable to paralysis. Metal Zone 3 runners have a Paralysis vulnerability of 400%, so as long as Ba'gunar's skill activates, it will paralyze the runner that it hits. Powered Points will increase the activation chance to 100%, but won't change the infliction chance.


  • Attack Up - Increase attack. Can be an equip, temporary (2 turns), or position-based.
  • Defense Up - Increase defense. Can be an equip, temporary (2 turns), or position-based.
  • Magic Attack Up - Increase magic attack. Can be an equip, temporary (2 turns), or position-based.
  • Magic Defense Up - Increase magic defense. Can be an equip, temporary (2 turns), or position-based.
  • Elemental Damage Down - Decrease damage from the given element. Can be an equip, temporary (3 turns), or position-based.
  • Regen - Unit recovers some HP at the start of a turn for 3 turns.
  • Levitation - Unit takes no damage from ground traps or ground based attacks like Avalanche or Maelstrom. Can be an equip or temporary (3 turns).

Status AilmentsEdit

Many skills involve status ailments. They can be inflicted onto enemy units, a unit can cure an ailment from itself or other units, or a unit can guard against that ailment from being inflicted in the first place. Characters with Status Guard skills have a 50% resistance to the status effect. Characters with the Status Ward skills are 100% resistant to the status effect. Typically, the ones with Ward skills also have access to skills that will cure the whole party of the ailment, or prevent it in the case of Death.

Name Description Inflict Adventurers with skill Cure Adventurers with cure Adventurers with Ward Adventurers with Guard
Poison Unit is damaged at the start of a turn for 3 turns. Poison, Venom, Mood Swing Ellvern, Zafitte, Pupru, Grace, Jaguna Λ Antidote Ellvern, Zafitte, Palpa, Jaguna Ellvern, Zafitte, Marilith Λ Gigojago, Pupropu, Leviathan, Yulia, Amina
Sleep Unit falls asleep and is unable to move or attack for 3 turns. Enemy units will not act and their timers will not decrease after you take a turn. Lullaby, Slumber, Sleeping Gas, Mood Swing Eileen, Rzonand, Pupru, Rejin Rise and Shine, taking damage Eileen, Rzonand, Palpa Eileen, Rzonand, Marilith Λ Koko, Gatz, Rejin, Burbaba, Kuscah, Jade Dragon
Petrify Unit turns into stone and cannot move or be moved. Chaining is not interrupted if the petrified character interrupts chain. Petrify Bonna, Zeera, Lunato Reanimation Bonna, Zeera, Echo Bonna, Zeera Amimari, Czekras, Lunato, Pupru, Daiana
Unit's attack stat and skill activation rate reduced to 0. Magic attack is unaffected, and skills will still activate through the use of a Powered Point. Demoralize, Mood Swing Manmer, Zeera, Pupru, Lunaken, Odin(counter) Esprit de Corps Manmer, Zeera, Palpa, Velraine Λ Manmer, Zeera, 54B2 Bahamut, Lunaken, Odin, Maralme, Velraine, Amazora, U'nasag
Unit is paralyzed and unable to move or attack for 3 turns. Enemy units will not act and their timers will not decrease after you take a turn. Paralyze Bonna, Kana, Rejin, Rikken Locomotion Bonna, Kana, Palpa Bonna, Kana Rikken, Pupropu, Rejin, Bagunar, Macuri
Confuse Unit cannot be controlled and will move around the field randomly. Confused units will neither initiate pincer attacks, nor participate in chains, even if placed accordingly by chance. Confuse Kana, Rzonand, Yukken Clarity Kana, Rzonand, Palpa Kana, Rzonand Yukken, Alika, Puprope, Harold, Sorman
Death Target takes damage equal to target's remaining health. Death, Assassinate, Dispatch Bajanna, Gaiga, Suoh, Shaplar, Joker Λ Preventable with Death Ward, Chain. Amisandra, Gaiga Amisandra, Bajanna, Gaiga, Lich Λ Puprope, Shaplar, Zenzoze
Doom A timer will appear on the unit; that unit dies when the timer reaches 0. Enemies only None Preventable with Death Ward, Chain. Amisandra, Gaiga Amisandra, Bajanna, Gaiga None
Shadowbind *1 Unit cannot move or act, removes Levitation, and deals damage over time. Shadowbind Rejin Λ, Seiryu No cure None None Rejin Λ, Seiryu
Icebind Unit cannot move or act, and being pincered causes unit to die. Icebind Leviathan Λ No cure None None Leviathan Λ

*1. Shadowbind was originally named Gravity. In Patch 4.0.0, it was renamed because of the introduction of the Graviton attribute.


There are many Monsters that can inflict or remove Status effects. Most players will have removal covered due to Palpa being available through the story, but status effects can be useful against certain bosses or in the Metal Zone.

Note: Even if the skill activates, different skills have different inherent infliction chances.

Status Skill Inflction % Unit
Poison Poison Sting, 30% (3 turns) 100% Triscorp LV20
Poison Vial, Area (2), 100% (3 turns) 30% Vial Chucker LV15
Green Spores, Area (2), 100% (3 turns) 30% Starwhip LV15
Sleep Rose Thorn, 30% (3 turns) 100% Mecharose LV20
Sleeping Gas, Area (2), 100% (3 turns) 30% Mech Orbling LV1
Sleeping Gas, Pincer Area, 30% (3 turns) 100% Cybergolem LV45
Petrify None - None
Demoralize Demoralize, Area (2), 100% (3 turns) 30% Floralpede LV20
Demoralize, Area (1), 30% (3 turns) 100% Electrosapper LV35
Paralyze Paralyze, 30% (3 turns) 100% Paralypede LV 1
Paralyze, Area (2), 30% (3 turns) 75% Paralypede LV 35
Paralyzing Dust, Area (2), 100% (3 turns) 30% Mothbot LV15
Paralyzing Tentacles, Pincer Area, 30% (3 turns) 100% Kraken LV65
Confuse Confuse, 30% (3 turns) 100% Flamebot LV30
Garbage, Area (2), 100% (3 turns) 30% Wastecell LV20
Death Chaos Blade, 30% 100% Lich LV35