Terra Battle Total Newbie Starter Guide for Total Newbies Who are Total Newbies v0.0

Written 10/25/14 By Someg Uy

******* For team-building advice, please skip to section IV. *******

Table of Contents:


I. Introduction
   A. What is Terra Battle?    B. Does this game cost money? Is it pay-to-win?    C. What currencies are there in the game?

II. How to Play    A. How do battles work in Terra Battle?    B. What are chain attacks?    C. What loot can I get from battle?    D. How do I win a battle? How do I lose? How does character death work?    E. Advanced battle notes: Power Points, Capsules, Bonus XP, Diagonals, Speed Up Animations

III. Getting Your First Characters
   A. What are the Pacts of Truth/Fellowship?    B. Rarity (SS,S,A,B) & Roles (Spear, Sword, Bow, Mage, Healer, Remedy/Panacea). Why are SS Mages good?    C. Is the race of my character important? (Human, Stonefolk, Beastfolk, Lizardfolk, Wild Beast, Machine)    D. How do I get good characters? What should I try to get for my first rolls?    E. What is “rerolling”? (Note: This guide does not cover save/load.)

IV. Help me build my team!!
   A. Team-Building Basics    B. Example team built from example roster

V. Developing your characters
   A. How do I advance my characters?    B. What are Jobs?    C. What are Materials? Where can I get them?


VI. Story Battles, Arena, & Hunting Zones –
   A. Story Battles    B. Arena    C. Hunting Zones: Introduction & Schedules (schedules from    D. Metal Zone    E. Pudding Time    F. Tin Parade    G. Puppet Show    H. Attack of the Coin Creep    I. Suggested play schedule
VII. Future of the game and conclusion
   A. Special Thanks

I. Introduction

A. What is Terra Battle? Terra Battle is a free-to-play mobile game from MISTWALKER CORPORATION, which was founded by Hironobu Sakaguchi, the creator of the Final Fantasy series (it also features music from Nobuo Uematsu, who provided music for the Final Fantasy series). It’s a tactical strategy game with heavy puzzle elements and moderate RPG elements from games like Puzzle & Dragons (such as sliding tiles past each other to displace them) and Final Fantasy Tactics (such as making your characters change Jobs).

B. Does this game cost money? Is it pay-to-win? Terra Battle is free to download and free to play. You have the option to spend money in the Shop menu to purchase Energy, which you can use to immediately refill your Stamina to play continuously. You can also use Energy to purchase more powerful characters for your party at the Tavern. Spending money on in-app purchases (IAP) to buy extra Energy can definitely help you get more powerful characters in your party quicker but it is not required, since you can reroll your starting characters until you get strong ones (see Section III for info on rerolling). Also, many lower-rarity characters (As, even some Bs) seem strong enough to get through most of the game’s content, which means you don’t have to have a full team of SS characters. So, the game is not necessarily “pay-to-win.”

C. What currencies are there in the game? There are 3 main currencies in the game:

- Energy – Lets you restore your Stamina to full, or purchase new characters at the Tavern menu with the Pact of Truth. (Skip to Section III for more details on the Pact of Truth.) - Stamina – Fighting on any of Terra Battle’s maps costs Stamina points. When you run out of Stamina, you can’t fight any more battles until your Stamina regenerates. Currently, Stamina seems to regenerate at a rate of about 1 Stamina per 5 minutes real time. You can spend 1 Energy point to refill your Stamina to full immediately from the Shop. - Coins – Coins are “free” currency that drop normally from most battles in the game without having to pay real money for them. They let you purchase new characters at the Tavern menu with the Pact of Fellowship. (Skip to Section III for more details on the Pact of Truth.) You also need to pay coins to help your characters change Jobs. (Skip to Section V for more details on Jobs.)

II. How to Play

A. How do battles work in Terra Battle? The best way to learn the basics of fighting on maps in Terra Battle is to play the tutorial, which teaches you how to move your units (tap on them and slide your finger across the screen to move). You can also displace your own units by sliding one unit past another unit, similar to displacing orbs in Puzzle & Dragons.

You can have up to 6 party members in any given team (you can save multiple teams from the Character Order menu). At any given time, it is recommended that you take a full party of 6 for standard fights. However, there are some cases where you may wish to take fewer characters, such as if you have some underleveled characters that you want to get XP for in Metal Zone. See Section VI for more info on special Hunting Zones such as Metal Zone.

In order to attack your enemies, you need to surround them. Example: If your units are “X” and an enemy is “O”:




You can also attack enemies in the corner of the map with these formations:

Upper-left corner:

Upper-right corner:

              X O

Lower-left corner:


Lower-right corner:

            X O

In addition, if you can surround multiple enemies in a row or column, you can attack them all:

  • Hits all 3 enemies between your units:
X O O O X  
  • Hits all 3 enemies between your units:
  • Hits all 4 enemies that are between

your units

X O O X O O X 

Beware! If enemies surround you, they can hit you in the exact same way:

  • Two enemies have surrounded your unit

and will hit you

O X O 
  • Two enemies have surrounded 3 of your

units and will hit all 3!

O X X X O 

Also, many enemies have additional attacks and abilities they can perform even if they don’t surround you! Some enemies can attack all nearby lateral squares, or all vertical squares, or perform a long-range attack from across the board. Pay attention to your enemies’ abilities and plan accordingly!

B. What are chain attacks?

Chain attacks are special abilities that are triggered by your characters if you line them up with other characters on your team who are attacking this turn. Example:


In the above example, your top two characters have an enemy unit surrounded and will attack the enemy. However, you also have a friendly unit lined up vertically with one of your attackers. So, when you attack, this friendly unit’s special abilities will be triggered as part of a chain attack. Friendly units have all kinds of special chain attack abilities, such as devastating area-effect magic spells and life-saving healing spells. Chain attacks are arguably the most important part of fighting in Terra Battle, so learn how to line up your units properly to attack! The tutorial stages cover chain attacks quite well.

C. What loot can I get from battle? In standard story battles, it is possible to get: - Experience (XP) - For your team members to help them gain experience levels - Materials – Used to advance your team members to a new job (see Section V for more info on jobs) - Monsters/Characters – Sometimes new monsters/characters can be captured to join your party - Coins – You can spend this at Pact of Fellowship or to buy new jobs for your characters

D. How do I win a battle? How do I lose? How does character death work? In most battles, you win by killing all enemies, though some battles have specific conditions, such as special Hunting Zones like Puppet Show, Tin Parade, etc. See Section VI for more info.

Unless otherwise specified, you lose a battle by having all but one of your characters die. If you are

Fortunately death is *not* permanent in Terra Battle. Characters who die in battle still get XP afterwards. However, the longer your characters stay alive in battle, the more chances they have to gain skillups

E. Advanced battle notes: Power Points, Capsules, Bonus XP, Diagonals, Speed Up Animations Power Points: You may have seen your party’s 3-level Power Meter in the upper-left corner of the screen. Once you fill one level in your Power Meter, a Power Point (a glowing circle with the letter “P” on it) will spawn on the board. Use the Power Point in a chain attack to power up all your attackers for that turn. Power Points will automatically trigger all abilities for any attackers and chained characters who are chained to the Power Point. You can displace a Power Point just like an allied character by swiping a unit “through” it.

Capsules: Some characters have defense capsules which impart protection from certain types of magic (example: Lewto the Mage has an Anti-Ice Capsule while gives 10% protection from ice magic). You can trigger a capsule by chaining it with an attacker. A capsule, when chained, will give its protection to the entire team.

Bonus XP: If you can defeat more than one enemy per turn, you will gain bonus XP for each successive enemy. Killing 2 enemies in one turn gives you a bonus +10% for the second enemy you kill. Kill 3 enemies and you will get +10% XP on the second enemy, and +20% on the third enemy, and so on. This is a great way to get lots of bonus XP, especially in Metal Zone (which is a special Hunting Zone designed specifically for giving tons of XP—see Section VI for more details on Hunting Zones).

Note: Some special Hunting Zones, such as Pudding Time and Puppet Show, give you 0 XP no matter what. See Section VI for more details on special Hunting Zones.

Diagonals: While difficult to do, it is possible to slide your characters in a diagonal line to squeeze into corners. This will take lots of practice and may not be for everyone. Consider using a mesh stylus if you have one.

Speed Up Animations: Getting tired of seeing those animations over and over again? Press the >> button in the upper-right corner to speed them up.

III. Getting Your First Characters

There are 4 standard ways of getting new characters in this game: - Pact of Truth - Pact of Fellowship - Character “drops” as loot from a battle and joins your party (this is indicated by the little “dragon head” icon in the upper-right corner of the battle screen - Character joins your party after completing a certain part of the story (such as Ba’gunar)

A. What are the Pacts of Truth/Fellowship? These are fancy names for ways you can buy characters at the Tavern.

Pact of Truth costs 5 energy per new character you purchase, and can get you a character from rarity B up to rarity SS. (This is the most common way that IAP players spend money. They buy extra energy then buy more characters with Pact of Truth to try to get SS characters.)

Pact of Fellowship costs 3,000 coins per new character you purchase, and can get you a character from rarity D up to rarity A.

If you find yourself constantly pulling the same character from your rolls at the Tavern, there’s a silver lining: getting a duplicate character will increase your existing character’s skill level. Once that character’s skill level reaches 100%, you can never pull that character again. However, it will take a long, long, long time to get any character skill level to 100%, let alone all the rarity D characters…

B. Rarity (SS,S,A,B) & Roles (Spear, Sword, Bow, Mage, Healer, Remedy/Panacea). Why are SS Mages good? There are 6 rarity tiers for characters in the game:

SS – The rarest and usually most powerful characters. Can only be rolled from Pact of Truth.

S – Rare and extremely powerful characters. Can only be rolled from Pact of Truth.

A – Very powerful characters. Can be rolled from either Pact.

B – Moderately powerful characters. Can be rolled from either Pact or dropped as monster loot. C – Fairly powerful characters/monsters. Can be rolled from Pact of Fellowship or dropped as monster loot. D – The weakest characters/monsters. Can be rolled from Pact of Fellowship or dropped as monster loot.

There are currently 6 main roles in the game, 3x physical attacks and 3x magic-based rolls:

Spear – A physical attack that is strong against Swords and weak against Bows. Some examples of Spear characters: Koko (SS), Olber (SS), Samatha (SS), Djugan (S), Lunaken (S), Ethereal (A), Kem (A), Samupi (A), Ma’curi (B), Ra’prow (B), Sh’berdan (B), U’nasag (B), and Zenzoze (B).

Sword - A physical attack that is strong against Bows and weak against Spears. Some examples of Sword characters: Camellia (SS), Czekras (SS), Gugba (SS), Sheena (SS), Gatz (S), Zuzu (S), Ka’pori (A), Korin (A), Maralme (A), Nakupi (A), Velraine (A), Ba’gunar (B), Bahl (B), and Zan (B).

Bow - A physical attack that is strong against Spears and weak against Swords. Some examples of Bow characters: Gaiga (SS), Rikken (SS), Yukken (SS), Alika (S), Lunato (S), Manmer (A), Metupi (A), Pahrl (A), S’naip (A), Samupi (A), Gigojago (B), Grace (B), and O’pari (B).

Mage – A magical attacker that uses powerful AOE (area of effect) spells to blast groups of enemies. Some examples of Mage characters: Jennish (SS), Lewto (SS), Piz’fer (SS), Zerro (SS), Bahamut (S), and A’merpact (A).

Healer – A magical support character that uses heal skills to restore lost health Some examples of Healer characters: A’misandra (SS), Amimari (SS), Amina (SS), Kuscah (B), and Sorman (B).

Remedy/Panacea – A magical support character that removes harmful status effects like sleep, etc. Remedy/Panacea characters are not very useful in the early game because early enemies do not have powerful debuff/status effects. However, later in the game, when you are facing tougher enemies that debuff/sleep/etc. your team, you will definitely find these characters useful. Some examples of Remedy/Panacea characters: Bonna (S), Ellvern (S), Gegonago (S), Palpa (S), Zafitte (S), Zeera (S), and Kana (A).

Note: In addition to the examples listed above, some characters also change class when they change Jobs. For instance, the SS character Suoh begins as a Sword at Job 1, but becomes a Bow at Job 2, and a Spear at Job 3.

Many players talk about the importance of SS Mages because they do tons of damage to clumped-up groups of enemies with their AOE spells. This is a very powerful and useful ability to have, but it is not necessarily essential to succeeding in the game. There are several Mages of lower rarity that can fill out these rolls, such as Bahamut, an S-class Mage who was just added as an event drop in October 2014.

For absolute newbies, it is recommended that your party include at least: - 1x Spear - 1x Sword - 1x Bow - 1x Mage - 1x Healer

For more team-building advice, please skip to section IV.

C. Is the race of my character important? (Human, Stonefolk, Beastfolk, Lizardfolk, Wild Beast, Machine) No, races don’t seem that important. There are powerful characters of all races present in the game in all major roles. However, depending on the race of each of your characters, you may need race-specific Materials to advance that particular character to his/her next job from the Puppet Show Hunting Zone. See Section VI for more details on Hunting Zones.

D. How do I get good characters? What should I try to get for my first rolls? You will earn coins and energy over the course of playing from daily gifts and from battle drops. You can spend these currency to roll at the Tavern at Pact of Truth and Pact of Fellowship.

Note about coins: Be aware that once you have a starting team you are happy with, you may want to hold off rolling on Pact of Fellowship to start saving up coins, since you will need them to pay for Job changes for your current team. More info on Job changes in Section V.

Once you finish the tutorial, you will be granted enough Energy, through tutorial prizes and a daily bonus, to make at least one roll. You can also (for the time being) use MISTWALKER’s promotional gift code for another 5 energy (enter the code from the Options menu and scroll to the very bottom to the Enter Code section):


Once you finish the tutorial, it is recommended that for your first rolls, you try to get at least one S-class character or two A-class characters. It is not recommended you start the game with a Remedy/Panacea support character because their abilities will not be as useful in the early game. It is recommended, but not absolutely necessary, to start the game with a Mage character for their AOE damage.

If you do not get anything good in your first two rolls at Pact of Truth, you can reroll.

E. What is “rerolling”? (Note: This guide does not cover save/load.) Rerolling is the process of starting over from the beginning by deleting the game app from your device, reinstalling it, and re-playing the tutorial again to get your first two pulls from Pact of Truth back. You can currently do this as many times as you want until you get two good pulls you like, but the process can get tedious. (For the record, I re-rolled about 12-15 times until I pulled two SS characters, Lewto and Yukken, but I was very lucky. I have heard some players have rerolled dozens of times and never got one SS. It’s all random, so try not to worry about it too much).

If you have a roll that you kinda-sorta like, but are not sure you want to keep, you may want to save your Device Transfer code by going to the Options menu and chosing the Change Devices option. Save your code (or just take a screenshot to remember it later), then you can restore it to your device at a later time.

There is apparently also a way to save/load to get faster rerolls but this guide does not cover that method. More info can be found at the pinned post of the Terra Battle FB fan group:

IV. Help me build my team!!

A. Team-Building Basics It is probably not possible to have a full, complete, Best Team In The Entire Game guide right now since the game is still very new and new characters and content are still being added all the time.

I personally recommend that no matter what you do, always try to level 1x of each of the following types of character:

- Spear (to beat any Sword enemies) - Sword (to beat any Bow enemies) - Bow (to beat any Spear enemies) - Mage (for AOE damage) - Healer (heals save lives in this game) - Remedy/Panacea (for late game…if you’re still new, you don’t need to worry about this)

On any given map, where you do not know what kinds of enemies will spawn, you can’t go wrong with this team: 1x Spear 1x Sword 1x Bow 1x Mage

1x Healer 1x Something Else

The reason is that you will want at least one of each physical attack type to beat any other physical attack types, you want a Healer to keep you alive, and you want a Mage to nuke.

There are going to be exceptions here (for instance, in the Pudding Time special Hunting Zone, enemy Puddings are resistant to physical damage, so your swords and spears will miss often while your Mages will clean house).

For now, my best recommendation is to pick the highest rarity, then highest leveled version of each of the above roles and add them to your standard party. If there are some battles you can’t beat with that party, consider swapping out characters as needed.

B. Example team built from example roster Example Roster: Alika (S) – Bow                       Level 20 Lunaken (S) – Spear  Level 15 A’merpact (A) – Mage            Level 15 Eileen (A) – Remedy  Level 10

Kem (A) – Spear                     Level 20 Korin (A) – Sword       Level 15

Pahrl (A) – Bow                      Level 20 Ba’gunar (B) – Sword Level 10 Bahl (B) – Sword        Level 20 Kuscah (B) – Healer   Level 20 Sorman (B) – Healer  Level 10

Again, for a standard team, we want at least 1x Spear, 1x Bow, and 1x Sword so we can deal with any enemies using any type of physical damage (your Spear beats Sword enemies, your Sword beats Bow enemies, your Bow beats Spear enemies). We also want 1x Healer to keep us alive and ideally 1x Mage for AOE damage.

From the above roster, I would suggest the following team:

* Alika (Bow) – She is S rank which means she will eventually have higher stats and strength than most lower rarities. * Lunaken (Spear) – Even though he is lower level than Kem (Lunaken in this roster is only level 15 while Kem is 20), his higher rank of S (compared to Kem’s rank of A) means he will eventually have higher stats. * Korin (Sword) – Even though Korin is lower level than Bahl, she is a higher rank (A, compared to Bahl’s B) which means she will generally have higher stats eventually. * A’merpact (Mage) – He’s the only mage in this roster. * Kuscah (Healer) – He’s the higher level of the two rank B healers in this roster, but since there is not that much difference between Sorman and Kuscah, you could probably use whoever you wanted. * Someone Else – You could add another physical type or Eileen for Remedy. I personally would probably include Eileen at least to gain some levels…in the later part of the game, it is important to have high-level Remedy healers to remove negative status effects.

V. Developing your characters

A. How do I advance my characters? Your characters gain XP from Story Battles (battles that are part of the main story maps) as well as from special hunting zones such as Metal Zone. (Be aware that the Metal Zone is tiered…Metal Zone 1 only gives XP to characters up to level 19. You have to unlock the 2nd Metal Zone to get XP for higher-level characters. See Section VI for more info.). With enough XP, your characters will advance to the next level and gain additional health and stats.

You may have noticed at the Character screen that each of your characters has 4x abilities. Generally, these abilities unlock as you progress to these levels: * First Ability – Available from level 1 (XX%) * Second Ability – Available from level 15 (XX%) * Third Ability – Available from level 35 (XX%)

* Fourth Ability – Available from level 65 (XX%)

Once you unlock them by gaining enough levels, these abilities have a percentage chance of triggering when you either attack with that character, or include that character in a chain.

However, for many characters, you may not wish to get to level 65 of their first Job, and instead change to a different, more-powerful Job. Most Pact of Truth characters of rarity B or higher have 3 total Jobs (one is unlocked at the beginning, and they can unlock 2 more jobs later on).

B. What are Jobs? Jobs are basically a new character class for your character with totally new abilities. You can change jobs once you have collected the proper Materials and have enough coins to pay the cost. In pretty much all cases, advanced jobs are more powerful than beginning jobs. Also, advanced jobs have higher stat caps (such as higher max health, higher max attack and defense, etc.). However, if you change jobs, note that you will lose skills from previous jobs unless you lock them in using skill slots (tap an unlocked skill slot to choose a skill from a different job). Also, when you change jobs, your character starts at level 1 in his/her new job, so you will need probably to grind more XP to level them up again.

C. What are Materials? Where can I get them?

Materials (or “mats” as some players call them for short) are special items you need to collect in order to change your characters’ jobs. Generally speaking, race-specific materials drop from Puppet Show; weapon and tears/particle items drop from Tin Parade; and elemental items and ores drop from Pudding Time. Once you have a party you are happy with and prepared to stick with for a while, prepare yourself for the journey of hunting for materials using weekly Hunting Zones.

VI. Story Battles & Hunting Zones –

A. Story Battles Story battles are part of the normal story and generally always grant XP, coins, and sometimes materials and monsters that join your party. Completing an entire chapter of the story gives you 1 bonus Energy point and also completely refills your stamina.

Some characters, such as Ba’gunar, join your party as part of the story.

B. Arena The Arena area is currently limited to two types of events, a Metal Zone which can only be accessed with tickets, and special limited-time events like the introduction of Bahamut to the game.

Because tickets are rare, it is advised that players use the normal Metal Zones rather than the Arena version.

Stay on the lookout for announcements for more Arena events! MISTWALKER will probably add new characters like Bahamut in the Arena.

C. Hunting Zones: Introduction & Schedules (schedules from

Hunting Zones are special areas that appear in the bottom-left or top-left of the first overland map area. They do not advance the story, they do not give you bonus energy, and they do not refill your stamina when completed. However, Hunting Zones will provide a special bonus such as substantially higher XP or specific materials needed to change Jobs.

Metal Zone Schedule (courtesy of





Zone 1

Sat, 11PM

Sun, 5AM

Sun, 12PM

Sat, 7PM

Zone 2

Sun, 12AM

Sun, 6AM

Sun, 8AM

Sun, 1AM

Zone 3

Sat, 8PM

Sun, 2AM

Sun, 9AM

Sat, 5PM

Zone 4

Sat, 9PM

Sun, 3AM

Sun, 10AM

Sun, 1AM

Zone 5

Sat, 10PM

Sun, 4AM

Sun, 11AM

Sat, 8PM

Other Hunting Zone schedules: (courtesy of

  • Mon - none
  • Tue - Pudding Time
  • Wed - Tin Parade
  • Thu - Puppet Show
  • Fri - Rotates between Pudding Time, Tin Parade, and
    Puppet Show
  • Sat - Attack of the Coin Creep
  • Sun - Attack of the Coin Creep

Higher levels of hunting zones will have higher drop rate for rare items.  Hunting Zone 2 (unlocks after Chapter 9): levels 20-39. Hunting Zone 3 (unlocks after Chapter 18) Levels 40-69. Parties with average character level above hunting zone level range will reduce item drop rate. No coins will be gained in hunting zone.

D. Metal Zone Metal Zone is one of the most important Hunting Zones since it grants tons of XP for killing metal monsters. Throughout the game, you will acquire new level 1 characters that you will want to level up higher. This is exactly what Metal Zones are for.

Note that metal monsters will typically only stay on screen for 1-2 turns, then flee, so you must surround and kill them quickly! Metal Runners (the squiggly guys with mustaches—probably a reference to Metal Slimes from the Dragon Quest series) are especially annoying since they will “run” away from you if you slide one of your units too close too quickly. Try to box them in against your other teammates and take it slow.

E. Pudding Time Pudding Time is a special Hunting Zone that gives 0 XP and 0 coins, but lets you earn valuable materials such as elemental items and ores that you need to change Jobs. Puddings are resistant to physical attacks (your Swords and Spears will often “miss”), so be sure to bring a Mage or two!

F. Tin Parade Tin Parade is a special Hunting Zone that gives 0 XP and 0 coins, but drops weapon type items, as well as tears and particles needed to change Jobs. Tin Parade maps also have a glowing red power-up square that tin monsters will beeline for and use to become stronger. Try to head them off at the pass and kill as many as possible for materials!

G. Puppet Show Puppet Show is a time-limited Hunting Zone that gives 0 XP and 0 coins, but drops race-specific materials. This Hunting Zone gives you a total of 12 seconds to kill as many Puppets as possible. Try to be efficient in your moves and make as many confirmed kills as possible.

H. Attack of the Coin Creep Attack of the Coin Creep is a Hunting Zone that gives 0 XP, but gives you coins for every coin creep monster you kill. Coin Creep maps spawn Power Points every turn, but Devourers will eat them and become stronger. Try to chain Power Points early to keep them away from Devourers. Kill as many as possible to rack up as much coinage as you can!

I. Suggested play schedule Since different events are up on different days, it may make sense to start focusing your daily play schedule in this way:

Mondays – Story battles and Metal Zone Tuesdays – Pudding Time for elemental/ore materials Wednesdays – Tin Parade for weapon/tear/particle materials Thurdays – Puppet Show for race-specific materials Friday – various Hunting Zones for materials Weekends – Attack of the Coin Creeps for coins

This is not necessarily required, but it seems like a fairly efficient way to go. Be advised that you will not necessarily make fast progress in Story Mode with this schedule, though.

VII. Future of the game and conclusion What does the future hold for the game? Only MISTWALKER knows for sure, but considering the studio’s pedigree (lots of former Squaresoft talent such as Mr. Sakaguchi and Mr. Uematsu), it would not be surprising to see more references to Final Fantasy, Dragon Quest, and other popular Square Enix properties. We’ve already had Bahamut (present in the Final Fantasy series as a powerful magic spell) added as a playable mage.

The current version of the game has “Part I” of the story mode and more story content is surely being worked on now to be added to the game later. There will also probably be more playable characters added and possibly more rebalancing. One joinable enemy, Regenercell, was recently nerfed (but players who had the character were given Energy as compensation).

If you are/were a total newbie to this game, hopefully this guide was helpful to you. If you like, feel free to post feedback in the FB group:

Or just message me on FB.

A. Special Thanks

Special thanks to:

MISTWALKER CORPORATION – For making such a cool, free game – For compiling very useful information, including the Hunting Zone schedules included in this game

The Terra Battle Facebook fan group – For being a good source of information and discussion, and for housing this guide